With over 70% chance for a Glancing Blow, this is simply amazing. Thiefguard - +24 Health and 16 Health gained each time we receive a Glancing Blow.Sapping Strikes - +4 Health and +2 Mana when we use a Skill that costs 0 Mana and hit an enemy with it.Dodge and Glancing Blow are solid defensive modifiers, especially when stacked, so we stack them as our primary defensive measures. Dodge and Parry - +30 Dodge Rating and 15% Glancing Blow Chance (Glancing Blows deal 35% Less Damage).Haste increases Movement Speed by 30%, so this Passive alone provides a 30% Damage increase for 1 second when it activates (at it can get even better - with it, Boots with +Movement Speed become a solid offensive power boost). Agility - 25% chance to gain Haste for 1 second on hit and 1% Damage Increase for each 1% of Increased Movement Speed.Also, we have some Dodge synergies which make this passive even better. With this, our Marksman will be much more resilient while relocating. Evasion -25% Damage Taken While Moving and 25% Increased Dodge Rating.If you're lacking Poison Resistance, you can invest more points here (you can take points of Thiefguard to do so). Guile - 10 Dodge Rating and +5% Poison Resistance.Steady Hand - +8 Dexterity and +40 Health A good way to start off the build.Requires 2-second setup time to unleash its comboĭoesn't really need offensively-focused gear to work You can also check our other Last Epoch builds and character guides High Dodge and Glancing Blow Chance (with various synergies).You can also view the full build on the Last Epoch planner here: Hail of Arrows Marksman Build To deal maximum Damage with this build, use the following sequence Dark Quiver ⇒ Smoke Bomb ⇒ Shift ⇒ Hail of Arrows once 3 Shadows are Created. unless we use Shift that also spawns a Shadow - this reduces the required setup time to 2 seconds. Smoke Bomb creates Shadows every second, so Hail of Arrows used after 3 seconds of using Smoke Bomb will deal greatly increased damage. Here is how it works: Dark Quiver spawns Black Arrows that can be picked up to grant our next Attack a significant Damage increase (+100% base, +100% with 3 active Shadows, and another +20 flat). The following build uses a combination of Dark Quiver, Smoke Bomb, and Shift to create a deadly Rain of Arrows. The following build aims to maximize Damage dealt by HoA while keeping itself alive through Marksman's potent defensive synergies. The most versatile and interesting among them is Hail of Arrows which allows you to cover a large area with a shower of deadly projectiles. As a Marksman, you have a range of powerful ranged skills to choose from. It benefits from staying mobile and offers amazing Dodge and Glancing Blow synergies. Marksman is a dynamic class that revolves around dealing damage from a safe distance while dodging incoming attacks and weaving between enemies.
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